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Will you add more community copies?

Sorry i didnt see this before, I just updated with some more community copies!

Thank you!

Hi there, I'm pretty excited about Immune unfortunately at the moment I don't have the possibility to buy the game (my cc have  beings Stolen... So I had to block it) hopefully in the future I will be able to try it, I'm I a big fan off Al zombies related things ! Any suggestions for a person that have only play Nova from lumen system.

Hey there! Thanks so much, sorry it took a few days to get back to you, I've had a busy week!

I went ahead and added more community copies, so you should be able to claim one for free (scroll down to the Rewards section)! If you wanna get an idea on how it runs, I set up a written and illustrated example of Play here, which is free. (I wanted to do more of these for my games and other indie games but so far demand hasn't held up to the work needed to produce the Examples of play like I did there.

As for how it differs from Nova?

I haven't read Nova yet, I'm more familiar with Gila RPG's original Lumen game "Light" but I know Nova changed some, I'll do my best to discuss what is likely different.

  • In Immune your powers (called "Maneuvers") are not derived from your "class" or a playbook of any kind, they are derived from your weapon loadout. Meaning that you are able to adjust and change your Maneuvers between sessions most of the time.
  • While you are made to kick ass and be powerful in Immune, Zombie Apocalypse are still dangerous. This game may be more stacked against the players than many Lumen games (Though of course this is easy enough for a GM to adjust if they prefer a more "power fantasy" vibe for the players in line with standard Lumen games.
    • This includes the Left For Dead mechanic: When an Immune is Left For Dead, they return in the next scene at a
      moment of their choosing, Pick one: β€’ Return with 1 Health, full ammo. β€’ Return with full health, no ammo. When you return, it may be performing a dramaatc action as if you rolled a 6 result. An Immune may be Left For Dead only once. Next time, they are well and truly gone.
  • It includes Headshot rolls which depend on your type of weapon and range to a zombie (since we know zombies are particularly susceptible to headshots). Headshots kill "walkers" automatically and deal extra harm to Special zombies.
  • It includes a Noise Roll and Sound Clock, bringing in another resource to consider as they fight the hordes, fill up a sound clock will prompt introduction of more zombies drawn to the scene.
  • The Special Drop die is rolled along with the normal drop die during each Scavenge phase (when you'd recover your health or ammo between "rounds"). If you get a 6 on the Special Drop Die, you find a special drop (such as a med-kit, 1-use item or some sort of power up)
  • The game comes with some tables to randomly generate missions, encounters and special drops. 
  • The last section offers optional tweaks or suggestions for: 
    • Playing a completely Zero Prep game as a new "Zombie Lord" if you don't have time to think on anything.
    • Making the Immune more powerful if you want the game to feel more in line to other Lumen games.

Hello! there would be more free copies? my currency doesnt traslate well to USD and IΒ΄m currently through a rough patch.

Just tossed a couple of copies up!

Thank you really much!!!!

Zombie LUMEN game! That's hell of a combination!🌟🌟🌟🌟🌟

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This looks awesome. Love the idea and how relatively simple it is to start with.

Looks like a great base to create a short or multi session campaign πŸ˜ŽπŸ‘