A downloadable Design Tool

Buy Now$8.00 USD or more

LUMEN:ENDGAME is a design tool for LUMEN, a fast-paced and rules light combat ttrpg system for action packed combat fantasies by GilaRPGs.

You may absolutely use the information, systems and content found within this design tool for your own commercialized and published games. A Shout out in the credits/acknowledgements is all I ask. <3

Level Up Your LUMEN Games

LUMEN:ENDGAME puts the tools in your hands to design special random drops, unique and compelling boss encounters and exciting finale events. 

SPECIAL RANDOM DROPS

  • New tools to check for special drops like power-ups, keys or special items that integrate smoothly with establish drop systems
  • Guidance for building and developing your own power-ups or keys for your LUMEN games.
  • A hand full of examples of power-ups and keys to help get your imagination going.

BIG BAD BOSSES

Big Bad Bosses is still unedited and somewhat raw, the information is there, but next step will be getting it edited and cleaned up!
  • New tools to bring compelling Bosses inspired by JRPG's, MMO's like World of Warcraft or Action-Adventure RPGs like Kingdom Hearts.
  • A number of options and styles of bosses, allowing you to bring in bosses with multiple phases, multi-targeted or bosses with weaknesses to exploit.
  • Information on how to bring various types of boss together to make unique and exciting encounters to challenge your characters.
  • Several example bosses, such as: Stone Titan, Hydra and The Guardian.

PHENOMENAL FINALES

Phenomenal Finales is still unedited and somewhat raw, the information is there, but next step will be getting it edited and cleaned up!
  • New tools to guide you through encounters where you may need to run timed gauntlets or hold out against waves of enemies before you can escape or complete your mission.
  • Several example Finales to help get your imagination running. 

 INTEGRATION

This Design Tool is still in-development. And aimed to be released by Sept 7th.

Finally, we bring you to integration. All of these options (Special Random Drops, Bosses and Finales) can stand alone, but they really sing when integrated together and complimenting one another.

This chapter will discuss the ways in which they compliment one another and provide examples to that affect.

Files

  • Main Core book with a chaotic (and hopefully fun) layout in hi res and lo res formats
  • A Plain Text Exported PDF, good for Mobile. Comes in both Light and Dark mode.
  • A Plain Text Exported .txt File

Community Copies

  • Launch with 25 27 30 Community Copies.
  • Every Sale is +1 Community Copy.
  • Every Rating is +1 Community Copy.
    • If you plan to leave a less than 4-star rating, please leave a review on what you think could improve it.

Feedback is Always Appreciated

"Super useful for developing Black Hole Era" ~ SolsRoles

"Great ideas for implementation into a lumen game that could be added to an existing campaign without cluttering it, or used in developing your own lumen game." ~ Shivingtree

"I've been working on a Lumen game myself for the past couple weeks . It has been a great experience, and when I stumbled upon this document I instantly purchased it. 

There is plenty of info here to get your head turning and twisting to help further design your own Lumen games. Definitely a high recommend for anyone thinking about designing or running a Lumen game in the future!" ~Lancraft

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(41 total ratings)
AuthorBasiliskOnline

Purchase

Buy Now$8.00 USD or more

In order to download this Design Tool you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

LUMEN ENDGAME v.0.4_Large.pdf 6 MB
LUMEN ENDGAME v.0.4_Small.pdf 1.6 MB
LUMEN_ ENDGAME_PLAIN_TXT_FILE.txt 37 kB
LUMEN ENDGAME Plain text-mobile_Dark.pdf 223 kB
LUMEN ENDGAME Plain text-mobile_Light.pdf 222 kB
LUMEN ENDGAME v.0.3 (Old).pdf 1.6 MB

Community Copies

Support this Design Tool at or above a special price point to receive something exclusive.

Pay It Forward

If you would like to add community copies or previously claimed a community copy and for any reason you decide you'd like to pay for it (which please know that this isn't something you have to do, community copies are there for you to claim and keep), use this option and I'll drop an extra community copy into the pile and help someone else check out the game!

Free Copy

If you're unable to budget for a copy of LUMEN:ENDGAME priced as listed, please claim one of these free copies provided for the community.

Development log

Comments

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I think this is required reading for designing in LUMEN, pure and simple. You will instantly have your understanding of what is possible with the system doubled.

Thank you so much! It has been a while since I opened up this one, so I just gave it another reread now some years after I released it and Im still very happy with it, but I did see some typos and layout accidents I need to fix!


Glad you liked it and thanks for the kind words!

(1 edit)

LUMEN ENDGAME is really helpful to empower and mix the enemies for my NOVA game.


Thank you so much for the toolkit, BasiliskOnline team!

Thanks so much for the kind words! If you have any comments or questions, lemme know. Lumen: Endgame is still evolving and its exceptionally easy to dig in on changes!

Very useful tool for when I developed a LUMEN game.